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AmigActive 10
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baraduke.c
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C/C++ Source or Header
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2000-04-04
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21KB
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601 lines
/***************************************************************************
Baraduke/Metro-Cross (c) Namco 1985
Driver by Manuel Abadia <manu@teleline.es>
TO DO:
- in Metro-Cross test mode, inputs are unnecessarily repeated, so
selecting the sound you want to listen to is almost impossible.
- remove the sound kludge in Baraduke.
***************************************************************************/
#include "driver.h"
#include "vidhrdw/generic.h"
#include "cpu/m6800/m6800.h"
static unsigned char *sharedram;
extern unsigned char *baraduke_textram, *spriteram, *baraduke_videoram;
/* from vidhrdw/baraduke.c */
int baraduke_vh_start( void );
int metrocrs_vh_start( void );
void baraduke_vh_stop( void );
void baraduke_vh_screenrefresh( struct osd_bitmap *bitmap,int full_refresh );
void metrocrs_vh_screenrefresh( struct osd_bitmap *bitmap,int full_refresh );
READ_HANDLER( baraduke_textlayer_r );
READ_HANDLER( baraduke_videoram_r );
WRITE_HANDLER( baraduke_textlayer_w );
WRITE_HANDLER( baraduke_videoram_w );
WRITE_HANDLER( baraduke_scroll0_w );
WRITE_HANDLER( baraduke_scroll1_w );
void baraduke_vh_convert_color_prom(unsigned char *palette, unsigned short *colortable,const unsigned char *color_prom);
static int inputport_selected;
static WRITE_HANDLER( inputport_select_w )
{
if ((data & 0xe0) == 0x60)
inputport_selected = data & 0x07;
else if ((data & 0xe0) == 0xc0)
{
coin_lockout_global_w(0,~data & 1);
coin_counter_w(0,data & 2);
coin_counter_w(1,data & 4);
}
}
#define reverse_bitstrm(data) ((data & 0x01) << 4) | ((data & 0x02) << 2) | (data & 0x04) \
| ((data & 0x08) >> 2) | ((data & 0x10) >> 4)
static READ_HANDLER( inputport_r )
{
int data = 0;
switch (inputport_selected){
case 0x00: /* DSW A (bits 0-4) */
data = ~(reverse_bitstrm(readinputport(0) & 0x1f)); break;
case 0x01: /* DSW A (bits 5-7), DSW B (bits 0-1) */
data = ~(reverse_bitstrm((((readinputport(0) & 0xe0) >> 5) | ((readinputport(1) & 0x03) << 3)))); break;
case 0x02: /* DSW B (bits 2-6) */
data = ~(reverse_bitstrm(((readinputport(1) & 0x7c) >> 2))); break;
case 0x03: /* DSW B (bit 7), DSW C (bits 0-3) */
data = ~(reverse_bitstrm((((readinputport(1) & 0x80) >> 7) | ((readinputport(2) & 0x0f) << 1)))); break;
case 0x04: /* coins, start */
data = ~(readinputport(3)); break;
case 0x05: /* 2P controls */
data = ~(readinputport(5)); break;
case 0x06: /* 1P controls */
data = ~(readinputport(4)); break;
default:
data = 0xff;
}
return data;
}
static WRITE_HANDLER( baraduke_lamps_w )
{
osd_led_w(0, (data & 0x08) >> 3);
osd_led_w(1, (data & 0x10) >> 4);
}
READ_HANDLER( baraduke_sharedram_r )
{
return sharedram[offset];
}
WRITE_HANDLER( baraduke_sharedram_w )
{
sharedram[offset] = data;
}
static struct MemoryReadAddress baraduke_readmem[] =
{
{ 0x0000, 0x17ff, MRA_RAM }, /* RAM */
{ 0x1800, 0x1fff, MRA_RAM }, /* Sprite RAM */
{ 0x2000, 0x3fff, baraduke_videoram_r }, /* Video RAM */
{ 0x4000, 0x40ff, namcos1_wavedata_r }, /* PSG device, shared RAM */
{ 0x4000, 0x43ff, baraduke_sharedram_r }, /* shared RAM with the MCU */
{ 0x4800, 0x4fff, MRA_RAM }, /* video RAM (text layer) */
{ 0x6000, 0xffff, MRA_ROM }, /* ROM */
{ -1 }
};
static struct MemoryWriteAddress baraduke_writemem[] =
{
{ 0x0000, 0x17ff, MWA_RAM }, /* RAM */
{ 0x1800, 0x1fff, MWA_RAM, &spriteram }, /* Sprite RAM */
{ 0x2000, 0x3fff, baraduke_videoram_w, &baraduke_videoram },/* Video RAM */
{ 0x4000, 0x40ff, namcos1_wavedata_w }, /* PSG device, shared RAM */
{ 0x4000, 0x43ff, baraduke_sharedram_w, &sharedram },/* shared RAM with the MCU */
{ 0x4800, 0x4fff, MWA_RAM, &baraduke_textram },/* video RAM (text layer) */
{ 0x8000, 0x8000, watchdog_reset_w }, /* watchdog reset */
// { 0x8800, 0x8800, MWA_NOP }, /* ??? */
{ 0xb000, 0xb002, baraduke_scroll0_w }, /* scroll (layer 0) */
{ 0xb004, 0xb006, baraduke_scroll1_w }, /* scroll (layer 1) */
{ 0x6000, 0xffff, MWA_ROM }, /* ROM */
{ -1 }
};
READ_HANDLER( soundkludge_r )
{
static int counter;
return ((counter++) >> 4) & 0xff;
}
static struct MemoryReadAddress mcu_readmem[] =
{
{ 0x0000, 0x001f, hd63701_internal_registers_r },/* internal registers */
{ 0x0080, 0x00ff, MRA_RAM }, /* built in RAM */
{ 0x1000, 0x10ff, namcos1_wavedata_r }, /* PSG device, shared RAM */
{ 0x1105, 0x1105, soundkludge_r }, /* cures speech */
{ 0x1100, 0x113f, MRA_RAM }, /* PSG device */
{ 0x1000, 0x13ff, baraduke_sharedram_r }, /* shared RAM with the 6809 */
{ 0x8000, 0xbfff, MRA_ROM }, /* MCU external ROM */
{ 0xc000, 0xc800, MRA_RAM }, /* RAM */
{ 0xf000, 0xffff, MRA_ROM }, /* MCU internal ROM */
{ -1 }
};
static struct MemoryWriteAddress mcu_writemem[] =
{
{ 0x0000, 0x001f, hd63701_internal_registers_w },/* internal registers */
{ 0x0080, 0x00ff, MWA_RAM }, /* built in RAM */
{ 0x1000, 0x10ff, namcos1_wavedata_w, &namco_wavedata },/* PSG device, shared RAM */
{ 0x1100, 0x113f, namcos1_sound_w, &namco_soundregs },/* PSG device */
{ 0x1000, 0x13ff, baraduke_sharedram_w }, /* shared RAM with the 6809 */
// { 0x8000, 0x8000, MWA_NOP }, /* ??? */
// { 0x8800, 0x8800, MWA_NOP }, /* ??? */
{ 0x8000, 0xbfff, MWA_ROM }, /* MCU external ROM */
{ 0xc000, 0xc800, MWA_RAM }, /* RAM */
{ 0xf000, 0xffff, MWA_ROM }, /* MCU internal ROM */
{ -1 }
};
static struct IOReadPort mcu_readport[] =
{
{ HD63701_PORT1, HD63701_PORT1, inputport_r }, /* input ports read */
{ -1 } /* end of table */
};
static struct IOWritePort mcu_writeport[] =
{
{ HD63701_PORT1, HD63701_PORT1, inputport_select_w }, /* input port select */
{ HD63701_PORT2, HD63701_PORT2, baraduke_lamps_w }, /* lamps */
{ -1 } /* end of table */
};
INPUT_PORTS_START( baraduke )
PORT_START /* DSW A */
PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x04, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x06, "5" )
PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_START /* DSW B */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x02, "Every 10k" )
PORT_DIPSETTING( 0x00, "10k and every 20k" )
PORT_DIPSETTING( 0x01, "Every 20k" )
PORT_DIPSETTING( 0x03, "None" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x08, "Easy" )
PORT_DIPSETTING( 0x00, "Normal" )
PORT_DIPSETTING( 0x04, "Hard" )
PORT_DIPSETTING( 0x0c, "Very hard" )
PORT_BITX( 0x10, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Rack test", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, "Freeze" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Allow continue from last level" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START /* DSW C */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) /* Another service dip */
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* IN 0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* IN 1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* IN 2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
INPUT_PORTS_START( metrocrs )
PORT_START /* DSW A */
PORT_SERVICE( 0x01, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x06, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x18, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x10, "Easy" )
PORT_DIPSETTING( 0x00, "Normal" )
PORT_DIPSETTING( 0x08, "Hard" )
PORT_DIPSETTING( 0x18, "Very hard" )
PORT_DIPNAME( 0x20, 0x00, "Allow Continue" )
PORT_DIPSETTING( 0x20, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_START /* DSW B */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BITX( 0x02, 0x00, IPT_DIPSWITCH_NAME | IPF_CHEAT, "Rack test", IP_KEY_NONE, IP_JOY_NONE )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, "Freeze" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START /* DSW C */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) /* Another service dip */
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* IN 0 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* IN 1 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START /* IN 2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static struct GfxLayout text_layout =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
2, /* 2 bits per pixel */
{ 0, 4 }, /* the bitplanes are packed in the same byte */
{ 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout tile_layout1 =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
3, /* 3 bits per pixel */
{ 0x8000*8, 0, 4 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout tile_layout2 =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
3, /* 3 bits per pixel */
{ 0x8000*8+4, 0x2000*8, 0x2000*8+4 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout tile_layout3 =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
3, /* 3 bits per pixel */
{ 0xa000*8, 0x4000*8, 0x4000*8+4 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout tile_layout4 =
{
8,8, /* 8*8 characters */
512, /* 512 characters */
3, /* 3 bits per pixel */
{ 0xa000*8+4, 0x6000*8, 0x6000*8+4 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
16*8 /* every char takes 16 consecutive bytes */
};
static struct GfxLayout spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 },
{ 8*8*0, 8*8*1, 8*8*2, 8*8*3, 8*8*4, 8*8*5, 8*8*6, 8*8*7,
8*8*8, 8*8*9, 8*8*10, 8*8*11, 8*8*12, 8*8*13, 8*8*14, 8*8*15 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &text_layout, 0, 512 },
{ REGION_GFX2, 0, &tile_layout1, 0, 256 },
{ REGION_GFX2, 0, &tile_layout2, 0, 256 },
{ REGION_GFX2, 0, &tile_layout3, 0, 256 },
{ REGION_GFX2, 0, &tile_layout4, 0, 256 },
{ REGION_GFX3, 0, &spritelayout, 0, 128 },
{ -1 }
};
static struct namco_interface namco_interface =
{
49152000/2048, /* 24000Hz */
8, /* number of voices */
100, /* playback volume */
-1, /* memory region */
0 /* stereo */
};
static struct MachineDriver machine_driver_baraduke =
{
/* basic machine hardware */
{
{
CPU_M6809,
49152000/32, /* ??? */
baraduke_readmem,baraduke_writemem,0,0,
interrupt,1
},
{
CPU_HD63701, /* or compatible 6808 with extra instructions */
49152000/32, /* ??? */
mcu_readmem,mcu_writemem,mcu_readport,mcu_writeport,
interrupt,1
}
},
60,DEFAULT_REAL_60HZ_VBLANK_DURATION,
100, /* we need heavy synch */
0,
/* video hardware */
36*8, 28*8, { 0*8, 36*8-1, 0*8, 28*8-1 },
gfxdecodeinfo,
2048,2048*4,
baraduke_vh_convert_color_prom,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE, /* palette is static but doesn't fit in 256 colors */
0,
baraduke_vh_start,
0,
baraduke_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_NAMCO,
&namco_interface
}
}
};
static struct MachineDriver machine_driver_metrocrs =
{
/* basic machine hardware */
{
{
CPU_M6809,
49152000/32, /* ??? */
baraduke_readmem,baraduke_writemem,0,0,
interrupt,1
},
{
CPU_HD63701, /* or compatible 6808 with extra instructions */
49152000/32, /* ??? */
mcu_readmem,mcu_writemem,mcu_readport,mcu_writeport,
interrupt,1
}
},
60,DEFAULT_REAL_60HZ_VBLANK_DURATION,
100, /* we need heavy synch */
0,
/* video hardware */
36*8, 28*8, { 0*8, 36*8-1, 0*8, 28*8-1 },
gfxdecodeinfo,
2048,2048*4,
baraduke_vh_convert_color_prom,
VIDEO_TYPE_RASTER,
0,
baraduke_vh_start,
0,
metrocrs_vh_screenrefresh,
/* sound hardware */
0,0,0,0,
{
{
SOUND_NAMCO,
&namco_interface
}
}
};
ROM_START( baraduke )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 6809 code */
ROM_LOAD( "prg1.9c", 0x6000, 0x02000, 0xea2ea790 )
ROM_LOAD( "prg2.9a", 0x8000, 0x04000, 0x9a0a9a87 )
ROM_LOAD( "prg3.9b", 0xc000, 0x04000, 0x383e5458 )
ROM_REGION( 0x10000 , REGION_CPU2 ) /* MCU code */
ROM_LOAD( "prg4.3b", 0x8000, 0x4000, 0xabda0fe7 ) /* subprogram for the MCU */
ROM_LOAD( "pl1-mcu.bin",0xf000, 0x1000, 0x6ef08fb3 ) /* The MCU internal code is missing */
/* Using Pacland code (probably similar) */
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ch1.3j", 0x00000, 0x2000, 0x706b7fee ) /* characters */
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "ch2.4p", 0x00000, 0x4000, 0xb0bb0710 ) /* tiles */
ROM_LOAD( "ch3.4n", 0x04000, 0x4000, 0x0d7ebec9 )
ROM_LOAD( "ch4.4m", 0x08000, 0x4000, 0xe5da0896 )
ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "obj1.8k", 0x00000, 0x4000, 0x87a29acc ) /* sprites */
ROM_LOAD( "obj2.8l", 0x04000, 0x4000, 0x72b6d20c )
ROM_LOAD( "obj3.8m", 0x08000, 0x4000, 0x3076af9c )
ROM_LOAD( "obj4.8n", 0x0c000, 0x4000, 0x8b4c09a3 )
ROM_REGION( 0x1000, REGION_PROMS )
ROM_LOAD( "prmcolbg.1n",0x0000, 0x0800, 0x0d78ebc6 ) /* Blue + Green palette */
ROM_LOAD( "prmcolr.2m", 0x0800, 0x0800, 0x03f7241f ) /* Red palette */
ROM_END
ROM_START( metrocrs )
ROM_REGION( 0x10000, REGION_CPU1 ) /* 6809 code */
ROM_LOAD( "mc1-3.9c", 0x6000, 0x02000, 0x3390b33c )
ROM_LOAD( "mc1-1.9a", 0x8000, 0x04000, 0x10b0977e )
ROM_LOAD( "mc1-2.9b", 0xc000, 0x04000, 0x5c846f35 )
ROM_REGION( 0x10000 , REGION_CPU2 ) /* MCU code */
ROM_LOAD( "mc1-4.3b", 0x8000, 0x02000, 0x9c88f898 ) /* subprogram for the MCU */
ROM_LOAD( "pl1-mcu.bin",0xf000, 0x1000, 0x6ef08fb3 ) /* The MCU internal code is missing */
/* Using Pacland code (probably similar) */
ROM_REGION( 0x02000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mc1-5.3j", 0x00000, 0x2000, 0x9b5ea33a ) /* characters */
ROM_REGION( 0x0c000, REGION_GFX2 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mc1-7.4p", 0x00000, 0x4000, 0xc9dfa003 ) /* tiles */
ROM_LOAD( "mc1-6.4n", 0x04000, 0x4000, 0x9686dc3c )
/* empty space to decode the roms as 3bpp */
ROM_REGION( 0x10000, REGION_GFX3 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mc1-8.8k", 0x00000, 0x4000, 0x265b31fa ) /* sprites */
ROM_LOAD( "mc1-9.8l", 0x04000, 0x4000, 0x541ec029 )
/* 8000-ffff empty */
ROM_REGION( 0x1000, REGION_PROMS )
ROM_LOAD( "mc1-1.1n", 0x0000, 0x0800, 0x32a78a8b ) /* Blue + Green palette */
ROM_LOAD( "mc1-2.2m", 0x0800, 0x0800, 0x6f4dca7b ) /* Red palette */
ROM_END
static void init_metrocrs( void )
{
int i;
unsigned char *rom = memory_region(REGION_GFX2);
for(i = 0x8000;i < memory_region_length(REGION_GFX2);i++)
rom[i] = 0xff;
}
GAME( 1985, baraduke, 0, baraduke, baraduke, 0, ROT0, "Namco", "Baraduke" )
GAME( 1985, metrocrs, 0, metrocrs, metrocrs, metrocrs, ROT0, "Namco", "Metro-Cross" )